e-activism skills building for green issues
and social inclusion
in inclusive european community

Project Results

Upon completion of the project, participants will acquire comprehensive knowledge and proficiency in e-activism for addressing green issues and promoting social inclusion within an inclusive European youth community.

They will develop a through understanding of utilizing tools that facilitate digital inclusion, community media engagement on green topics, and effective e-activism practices pertaining to social inclusion. Through the project, young community members will be empowered to express their perspectives and thoughts, thereby fostering democratic involvement, and facilitating connections with like-minded individuals. Moreover, participants will gain profound insights into the European Citizens’ Initiative as a platform for proposing legislation and effectively addressing community needs.

Overall, the project’s ultimate objective is to equip participants with essential skills and competencies, enabling them to actively shape the current and future landscape of the European Union through meaningful digital engagement and active civic participation.

The project aims to achieve comprehensive results that contribute to the development of e-activism skills for addressing green issues and promoting social inclusion among the European youth community through community media activities.

The concrete objectives include understanding the necessary tools and platforms for developing the competence, knowledge, and skills of youth community members, providing supporting learning content for effective utilization of digital activism tools and community media, encouraging active participation in community media platforms, enhancing the digital experience through a high-quality blended environment, increasing awareness of self e-learning platforms, boosting engagement and attention to training activities, certifying the use of self-learning systems, increasing knowledge of digital skills development through online resources, and developing accessible digital learning practices.

The tangible results of the project: 

  • Educational content in three modules
  • Accessible e-learning platform with curriculum and self-assessment features
  • Instruction manual for platform usage
  • E-brochures
  • Seminar reports
  • Pilot training report
  • Piloting results’ impact report.

Additionally, the project management results include: 

  • Effective communication strategies
  • Risk management plan
  • Quality evaluation strategies and reports
  • Dissemination plans and materials
  • Advisory board meeting reports
  • Project website
  • Minutes of team meetings
  • Sustainability plan and reports
  • Final conference report, and YouTube broadcasting link.

Educational Content

E-Brochure

Seminar